Hey dudes, first of all I just wanted to say I'm going to be updating the resources in this thread 1) because we kind of let it die for a bit and 2) we'll be adding in oras resources as our sm forum should be coming in may.
Second, I just wanted to share a few ADV NU teams I've built over the past week or so as I've been really invested in the tier lately. I'd like it if more people got involved, so I'm probably going to devote some time to developing more resources for it like a role compendium, speed tier list, sample sets, etc. A lot of these nu old gens still have a ton of stuff to explore and play around with, ORAS included, so I'd love to see more interest stoked in this thread.
I also have some other builds I'm experimenting with, but I figured three recent-ish teams would be fine to whet people's appetites lol. The tier is fun and actually fairly easy to get into once you get used to what mons are actually on the list and what everything does. I'm not perfect, but I think I've come a pretty decent way into gaining experience in a week if that helps anyone feel better about trying it. I'm also always down for test games and discussing the meta if you ever feel like there's no one to try stuff out with while you're getting into it.
I'm going to get invested in other NU Old Gens as months go by, so hopefully I can do most of the heavy lifting in breathing some life back into these tiers. I would love to see more than just current gen nu being played around with so that there's always something we can enjoy as a community :)
Second, I just wanted to share a few ADV NU teams I've built over the past week or so as I've been really invested in the tier lately. I'd like it if more people got involved, so I'm probably going to devote some time to developing more resources for it like a role compendium, speed tier list, sample sets, etc. A lot of these nu old gens still have a ton of stuff to explore and play around with, ORAS included, so I'd love to see more interest stoked in this thread.






Abra @ Leftovers
Ability: Synchronize
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Encore
- Psychic
- Fire Punch
Castform @ Leftovers
Ability: Forecast
EVs: 152 HP / 252 SpA / 104 Spe
Modest Nature
IVs: 0 Atk
- Hail
- Blizzard
- Flamethrower
- Thunderbolt
Whiscash @ Leftovers
Ability: Oblivious
EVs: 252 HP / 192 Def / 64 SpA
Relaxed Nature
- Earthquake
- Ice Beam
- Rest
- Sleep Talk
Pelipper @ Leftovers
Ability: Keen Eye
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 2 Atk / 30 SpA
- Agility
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
Sableye @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 48 Def / 208 SpD
Impish Nature
- Shadow Ball
- Toxic
- Seismic Toss
- Recover
Golbat @ Choice Band
Ability: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Sludge Bomb
- Aerial Ace
- Shadow Ball
- Hidden Power [Ground]
Ability: Synchronize
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Encore
- Psychic
- Fire Punch
Castform @ Leftovers
Ability: Forecast
EVs: 152 HP / 252 SpA / 104 Spe
Modest Nature
IVs: 0 Atk
- Hail
- Blizzard
- Flamethrower
- Thunderbolt
Whiscash @ Leftovers
Ability: Oblivious
EVs: 252 HP / 192 Def / 64 SpA
Relaxed Nature
- Earthquake
- Ice Beam
- Rest
- Sleep Talk
Pelipper @ Leftovers
Ability: Keen Eye
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 2 Atk / 30 SpA
- Agility
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
Sableye @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 48 Def / 208 SpD
Impish Nature
- Shadow Ball
- Toxic
- Seismic Toss
- Recover
Golbat @ Choice Band
Ability: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Sludge Bomb
- Aerial Ace
- Shadow Ball
- Hidden Power [Ground]
Sub Encore Abra is a dope lead because it beats a lot of the common Anti-Glalie leads, like Venomoth and Hitmonchan, and at least puts a lot of pressure on other common leads, like Torkoal and Glalie. Hail Castform is the main thing I wanted to build with, though, because I think it's really anti-meta. Being able to check SunnyBeamers, Huntail, and be a strong wallbreaker that sports really nice coverage for its tier sounds awesome on paper. The double water core in bulky Whiscash + Peli checks a ton of the meta while being able to break down one another's checks. Abusing Sableye was a given, I feel, because I desperately needed a normal, fighting, and psychic resist like just about every ADV NU team. Golbat rounded out the team well with some more offensive presence, a secondary SunnyBeamer check outside of Castform (so you can avoid Bellossom gaining a lot of momentum off of you with Sleep Powder), and a secondary Hitmonchan check because Bulk Up Hitmonchan is absurd.
I think I could do better with Sableye's EV's and I think there's also a case to be made about changing Golbat's set to a lefties set, but I haven't tested the team enough to make any calls like that.
I think I could do better with Sableye's EV's and I think there's also a case to be made about changing Golbat's set to a lefties set, but I haven't tested the team enough to make any calls like that.






Hitmonchan @ Choice Band
Ability: Keen Eye
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Sky Uppercut
- Hidden Power [Ghost]
- Earthquake
- Rock Slide
Pikachu @ Light Ball
Ability: Static
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Thunderbolt
- Hidden Power [Ice]
- Surf
- Substitute
Huntail @ Leftovers
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 2 Atk / 30 SpA
- Surf
- Ice Beam
- Hidden Power [Grass]
- Rain Dance
Sableye @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 92 Def / 164 SpD
Careful Nature
- Shadow Ball
- Seismic Toss
- Recover
- Toxic
Gloom @ Leftovers
Ability: Chlorophyll
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Sleep Powder
- Synthesis
- Hidden Power [Grass]
- Sludge Bomb
Relicanth @ Leftovers
Ability: Swift Swim
EVs: 252 HP / 176 Atk / 80 Def
Impish Nature
- Rock Slide
- Earthquake
- Rest
- Sleep Talk
Ability: Keen Eye
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Sky Uppercut
- Hidden Power [Ghost]
- Earthquake
- Rock Slide
Pikachu @ Light Ball
Ability: Static
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Thunderbolt
- Hidden Power [Ice]
- Surf
- Substitute
Huntail @ Leftovers
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 2 Atk / 30 SpA
- Surf
- Ice Beam
- Hidden Power [Grass]
- Rain Dance
Sableye @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 92 Def / 164 SpD
Careful Nature
- Shadow Ball
- Seismic Toss
- Recover
- Toxic
Gloom @ Leftovers
Ability: Chlorophyll
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Sleep Powder
- Synthesis
- Hidden Power [Grass]
- Sludge Bomb
Relicanth @ Leftovers
Ability: Swift Swim
EVs: 252 HP / 176 Atk / 80 Def
Impish Nature
- Rock Slide
- Earthquake
- Rest
- Sleep Talk
Huntail + Pika is a broken core considering how frequently teams use Roselia as a means of stopping one or the other. SpDef Sable was a good choice for keeping Chime and Abra in check while CB Hitmonchan does its broken business while still providing a needed normal check. Gloom was something I discovered while making this team that soft checks SunnyBeamers and safely switches in against any Hitmonchan set, which is a rare feat to accomplish. Finally, I have no idea why I have relicanth on this team. Bird check maybe? I should probably replace this because the team is pretty weak to SunnyBeamers, even with Gloom.






Plusle @ Leftovers
Ability: Plus
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Baton Pass
- Thunderbolt
- Agility
Huntail @ Leftovers
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 3 Atk / 30 SpA
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]
- Rain Dance
Roselia @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 2 Atk / 30 SpA
- Hidden Power [Grass]
- Stun Spore
- Spikes
- Synthesis
Graveler @ Choice Band
Ability: Rock Head
EVs: 184 HP / 252 Atk / 72 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Double-Edge
- Explosion
Chimecho @ Leftovers
Ability: Levitate
EVs: 252 HP / 116 Def / 80 SpA / 60 SpD
Modest Nature
IVs: 3 Atk / 30 SpA
- Calm Mind
- Psychic
- Heal Bell
- Hidden Power [Electric]
Metang @ Leftovers
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Meteor Mash
- Earthquake
- Explosion
- Agility
Ability: Plus
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Baton Pass
- Thunderbolt
- Agility
Huntail @ Leftovers
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 3 Atk / 30 SpA
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]
- Rain Dance
Roselia @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 2 Atk / 30 SpA
- Hidden Power [Grass]
- Stun Spore
- Spikes
- Synthesis
Graveler @ Choice Band
Ability: Rock Head
EVs: 184 HP / 252 Atk / 72 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Double-Edge
- Explosion
Chimecho @ Leftovers
Ability: Levitate
EVs: 252 HP / 116 Def / 80 SpA / 60 SpD
Modest Nature
IVs: 3 Atk / 30 SpA
- Calm Mind
- Psychic
- Heal Bell
- Hidden Power [Electric]
Metang @ Leftovers
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Meteor Mash
- Earthquake
- Explosion
- Agility
The idea behind this team was that passing a sub or agility to huntail safely was broken, so I just added a bunch of shit around that core to make it work. Metang + Chime make a great Anti-Psychic core and Metang does a great job at luring bulky waters for late game huntail. Rose is important defensive utility so that the team doesn't autolose to Pika, SunnyBeamers, and opposing Huntail. Cb Gravel is a sturdy normal check and great wallbreaker.
I think a better change for this team would be Bulky Whiscash > Graveler as it beats a ton of normals as is, dramatically helps in the matchup against Pupitar, and helps rose in coping with Pika + Huntail matchup.
I think a better change for this team would be Bulky Whiscash > Graveler as it beats a ton of normals as is, dramatically helps in the matchup against Pupitar, and helps rose in coping with Pika + Huntail matchup.
I also have some other builds I'm experimenting with, but I figured three recent-ish teams would be fine to whet people's appetites lol. The tier is fun and actually fairly easy to get into once you get used to what mons are actually on the list and what everything does. I'm not perfect, but I think I've come a pretty decent way into gaining experience in a week if that helps anyone feel better about trying it. I'm also always down for test games and discussing the meta if you ever feel like there's no one to try stuff out with while you're getting into it.
I'm going to get invested in other NU Old Gens as months go by, so hopefully I can do most of the heavy lifting in breathing some life back into these tiers. I would love to see more than just current gen nu being played around with so that there's always something we can enjoy as a community :)